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Mana shard dysmantle
Mana shard dysmantle









mana shard dysmantle

mana shard dysmantle

It's still a very good stat but it's possible to go over 100%, so be careful about that. Attack Speed can be a double edged sword, as it also increases your Mana consumption, so it's better to focus on other stats until your Mana is completely figured out. Critical Strike Damage is extra valuable because we have very high Crit Chance from Elementalist's Aspect. We want all the normal offensive stats: Weapon Damage, Critical Strike Damage, Vulnerable Damage, Attack Speed, Intelligence, and all kinds of Additive Damage, in that order of priority. Maximum Mana is also a very important stat, as it lets us utilize Elementalist's Aspect better. We need to stack enough Mana Cost Reduction, Resource Generation, and Lucky Hit Chance (to proc Frigid Breeze) in order to spam Ice Shards freely. The next skill we want to use is Ice Shards, which has a Mana cost, instead of a Cooldown. We continue to chase our philosophy of being able to use skills = good.

mana shard dysmantle mana shard dysmantle

More uptime on Barrier from Ice Armor or Protection activating Conceited and Storm Swell (1.5x damage buff).More uptime on Vulnerable and Freeze from Frost Nova (about 8x damage buff against single targets and about 9001x in AoE).What good are your skills if you can't use them because they are on cooldown? In purely offensive terms CDR gives us the following: This the most important stat for any Sorcerer build. Waiting around and doing nothing doesn't feel good, but if you just spam Ice Shards recklessly, you will lose the Elementalist's bonus and then once your Mana is at 0, you will still have to wait and cast slowly but the entire fight will take 3x as long! Wait for your Mana to regenerate or for a skill to come off Cooldown so that you can activate Prodigy’s. If you cast Ice Shards and it procs neither Avalanche nor Frigid Breeze, don't cast another one right away. If your gear is not good enough to spam Ice Shards without running out of Mana, slow down! Don't let your mana drop below 70%.Alternatively, get a bit closer to hit the Boss with your Frost Nova and eventually Stagger it. When fighting Bosses, you can just stay far away and dodge all their attacks, while raining Ice Shards down on them.If enemies survive the Freeze and also subsequent Shatter explosions, continue shooting Ice Shards at them and use Ice Armor and/or Flame Shield to make sure they don't hit you back.I mean cold) by shooting some of your own Ice Shards in the middle of it. At this point your Ice Shards Enchantment will start destroying these enemies and you can bring in extra heat (err.Start off a fight by Teleporting or walking up close to enemies and using Inferno followed by Frost Nova to group them up and Freeze them.It gives access to Immobilize, greatly boosting our damage via Offensive Aspect of Control and Devouring Blaze. With this item we no longer need Inferno for the pulls, so we get Meteor instead (remove one point from Elemental Dominance to get Wizard's Meteor). Finally, the last change happens when you find Raiment of the Infinite.Without Avalanche, Lucky Hit Chance becomes less important so we transfer points from Precision Magic into Hoarfrost.

Mana shard dysmantle upgrade#

At around the same time, your Vulnerable Damage should get high enough (80%+) to switch your upgrade to Destructive Ice Shards.

  • When you stack enough Mana Cost Reduction, Resource Generation, and Lucky Hit Chance to spam Ice Shards without any reservations, you switch to Shatter and get Fire Bolt Enchantment and all the Burning synergies.
  • As a substitute for Shatter we have Fireball Enchantment, and at this stage we don't lose anything from not having Burning. However, without Shatter our AoE suffers greatly. To fix that problem, we use the Avalanche passive.
  • At the start, you don't have enough Mana to constantly spam Ice Shards.
  • The downside to this weapon is the slow swing speed, which makes it a poor choice against crowds of enemies as you can only hit one enemy at a time. The high power attack damage modifier additionally makes it a great weapon for stealth allowing you the option to sneak up behind unaware enemies and power attacking them in the back, which will instantly kill most enemies including armored enemies in the Underworld DLC. The stun chance also applies to secondary weapons while you are holding the Sledgehammer, allowing you a chance to stun enemies at long range with throwables such as the Throwing Knives. Slow swing speed, but very powerful and has a good chance to stun most Creatures including all non-mech boss enemies, making fights easier. The second strongest Blunt Damage weapon in the game.











    Mana shard dysmantle